There are 4 pieces to the Super Heavy Armor (SHA): The armor itself (under-suit category), the helmet, the backpack, and the weapon (the HMG).
- The armor and the gun can be separated, although you need the SHA to use the gun.
- Useful tip: holster the SHA gun, then equip a smaller weapon to your hands and you’ll be able to run faster, jump, and crouch. You’ll need to drop the small gun to pull out the HMG.
- While the HMG is out, you won’t be able to run, jump, or crouch.
- You can’t lay down or go prone while the armor is equipped.
- The backpack is only used for HMG ammo.
- You cannot equip regular backpacks.
- The personal storage on the suit is small (1 med gun takes up 60% of the storage.
- The medgun can be used, but it requires heavily using your inventory window to switch back and forth. Medpens are the suggested method for healing. 13 would take up a little less than 60% of your storage. Most enemies carry them.
- Ammo clips for energy weapons typically take up less space than ballistics.
- You do not get major injuries as often while wearing the SHA.
- No EVA with this suit.
- Damage protection is at 90%
- Radiation protection is equivalent to Heavy Armor.
The HMG:
- At short range it’s really good.
- At long range it can be difficult to hit your target.
- No delay for reloading as long as you have more mags on the backpack.
- You can fit 1 extra mag in your personal suit inventory.
Siege of Orison:
- Very effective for SoO.
- Be careful at end (admin), you’ll need to holster the HMG to be able to jump across containers.
HMG vs Light fighters - Works, but not as effective as a railgun.
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