Neverness to Everness pulled in nearly $300M since launch 🔥
Perfect World’s report: global revenue for NTE hit 2B yuan by end of June, reaching $298M by Aug 18. The late-April release instantly topped the home market with record day-one international sales.
60% of income came from their own platforms, official site and PC client, while Steam and Epic only joined in July.
Still, the company ended H1 with an 118M yuan loss: marketing costs hit upfront, but player revenue trickles in slowly. Bussiness magic, I guess 🥴
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