A 35 minute deep dive on CIGs development process. We actually get to hear from Chris Roberts for a decent amount in this video.

Description from video:

In this episode of Inside CIG we follow the anticipated release of Alpha 4.10: Siege of Orison, dive into instancing technology, and take a look at all the challenges that come with bringing new experiences to the Star Citizen Live environment. How did Alpha 4.10 get to the finish line? Let’s find out.

Inside CIG is a series where we further uncover the realities of game development, show the journey of delivering a patch to the Star Citizen universe and its community. We meet the developers, listen in on critical conversations, learn more about the complexities of building the most ambitious space game ever and what it means as we head to 1.0.

Description about the video from “Improving the Live Experience”:

Later today, we’ll publish a pilot for a potential series we’re calling Inside CIG, taking you behind the scenes of Alpha 4.10 to show you what this process actually looks like. You’ll sit in on our meetings, spend time with developers at their desks as they work through issues and content you’re testing in the PTU, and see how testing, telemetry, and your feedback come together as we work toward a Live release.