Unity Technologies has stated that PlayStation, Xbox, and Nintendo will pay the company’s new runtime fee on behalf of game developers.

  • WHYAREWEALLCAPS
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    115 months ago

    Jesus. This is just a circus of incompetence. Doesn’t matter who is footing the bill. If you push the bill on the distributor/install service it means those streams will be less likely to embrace indie devs and especially new indie devs without a hit under their belt. So same chilling result.

    • HarkMahlberg
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      35 months ago

      Did they not learn from watching Sony delist Cyberpunk after CD Projekt Red told consumers that Sony would give them a refund?

      • Madison_rogue
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        45 months ago

        The answer seems to be no. I’m anticipating Sony, MS, and Nintendo’s response on this. Did they even know about it? I’m very curious to see how this pans out because at this viewpoint it seems like an entire shit show.

  • @[email protected]
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    65 months ago

    yeah the console manufacturers are just gonna say “no, we don’t owe you anything, we have never dealt with you before. Sue us”

  • conciselyverbose
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    55 months ago

    I really hope they try this.

    Because it would be hilarious to see all the platforms say fuck it and ban Unity games over this ridiculous cash grab they’re very obviously not entitled to.

    • apemint
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      15 months ago

      Unity is so ubiquitous that it would have unimaginable consequences.
      For example, 90% of vr games are made in Unity. So that’s one segment of gaming completely wiped off the map.

      Things are not much better in desktop and mobile gaming either, as Unity has close to 50% market share.
      It would be a literal Thanos snap.

  • wolfshadowheart
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    25 months ago

    Does this include Valve? I imagine that Valve is a huge part of Unity’s sales…

  • Sirico
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    15 months ago

    Makes sense hosting could be standard 25% revenue share 45% if your game is based on unity

    • ripcord
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      45 months ago

      I’ve tried parsing this sentence 3 times and failed. Could someone help out and add/fix whatever words and punctuation are broken here?

      • Derin
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        25 months ago

        Makes sense; hosting someone else’s game could be a standard 25% revenue share, but then 45% if your game is based on Unity.

      • @[email protected]
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        15 months ago

        Devs pay Sony Microsoft etc 25% of the price paid for the game. Unless it’s unity, then it’s 45%.

      • Sirico
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        15 months ago

        se hosting could be standard 25% revenue sha

        so sorry man, dyslexic with no knowledge of commas