Shattered Pixel Dungeon v4.0.2 is now releasing!

Just a quick followup bugfix patch this time. In particular v4.0.2 fixes a nasty bug added in v4.0.1 that caused crystal weapons to degrade MUCH faster than intended.

Here’s a full list of changes:


Bugfixes:

Fixed the following bugs:

Caused by v4.0.1:

  • Crystal enchantment having lower durability than intended at melee weapon levels above +6 (it got VERY low around +10 and higher, it should now correctly cap at 30 avg uses at +6, sorry!)

Caused by v4.0.0:

  • Traps appearing over carpet in rare cases
  • Further crashes when loading during vault boss fight

Existed Prior to v4.0:

  • Metamorphed weapon recharging talent not applying its bonus damage correctly
  • Kunai and Knives not benefitting from projectile momentum when surprise attacking
  • Cursed wands of warding being limited by ward spawning rules, despite not spawning wards
  • TE_0
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    6 hours ago

    Haha what did the durability become at around +10, 15 uses?

    • 00-EvanOPM
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      1 hour ago

      So it’s a linear scale, so at +10 it would be around 17 uses, which is definitely low, but by +12 it’s just 10. At +15 it would shatter instantly =S