My pattern recognition sees knobs in every cloud, bush and pile of sticks. But the blue at Vale Guardian or Mai Trin? Simply doesn’t exist for me.
I’m waiting for a fix but it seems the studio of my OS works at a tectonic speed. Is there a workaround? Only half joking…
I really don’t get what you are talking about
It’s half-jokingly about the somewhat widespread problem of players to actually see the blue mechanics of 10 man instanced content. Like the blue fields at the raid boss Vale Guardian, or the blue beam at the Strike boss Mai Trin. One can, if so inclined, find a certain humour in the fact that the human brain’s pattern recognition is capable of recognizing the strangest pattern in quite literally everything, e.g. everything halfway phallus-shaped, but it seems to be unable for many to recognize blue fields or beams.
With the OS being the brain structure, the studio working on it being evolution.
The asking for a workaround is actually just that.
I’m gonna go out on a limb and guess they have some flavour of Linux, probably an LTS build with a focus on stability. Meaning that updates and releases are probably 6mnth+ behind the curve. If OP gave any identifying info on what OS they’re actually running someone might be able to help. But they didn’t because they were half joking.
I would argue more games should have more colorblindness accessibility options.
FFXIV and Diablo IV have great accessibility options for color and audio.
Are you referring to visual cues you are not seeing, e. g. from Vale Guardian Combat abilities
Unstable Magic Spike - The Vale Guardian creates unstable spikes of magic, teleporting enemies caught in the impact. Vale Guardian casts electric-like blue AoEs on the ground, teleporting and damaging players caught inside them.
Exactly! Kind of the same with https://wiki.guildwars2.com/wiki/Ley_Breach
Then it looks like I got it … though you could have made it easier for people to understand your point. 😎
I don’t think there are DBM-like Addons for GW2 (BlishHUD Timers is the closest I could find), but maybe ReShade could be used to emphasize the effect by boosting or modifying certain color values.
I think that this is an area where GW2 could still improve a lot. I wish it had more options to reduce visual clutter and less variety in how (important) visual cues look on the screen. It appears like developers have a lot of artistic freedom when they design those effects.
Well in my head it was absolutely clear, damn.
Hmmm, I guess I’ll give timers a try. Knowing when the mechanic is coming up may help my brain actually recognizing the damn visual effect.