• @Saprophyte
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      501 year ago

      Article headline is clickbait. If you read it it’s actually a fairly positive way to implement it. They got permission from the family, compensated the family, and wanted to continue on the legacy of the actor who played Vector in the original.

      • @[email protected]
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        1 year ago

        I’ll give you that it’s probably the best way to do it, I still don’t think it should be done. They can frame it as a way to “honor their work” and all, but at the end of the day, they’re still using it for a commercial product and they have a distinct profit motive to have it sound like the original VA instead of hiring someone new.

        This is literally an example of AI taking someone’s job. Without the use of the AI model, they would either have to disuse the character and pay a writer to make that make narrative sense or pay someone else to do the voice.

        • AnonTwo
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          131 year ago

          I mean, it sounds like you care more about the job than about the art piece. Just because writing out the character wouldn’t necessarily be good (especially without Voice lines to involve the character!), and nobody is ever happy about a recast.

          I think given the circumstances any of the options would be acceptable, including the one that Saphophyte described, just because no matter which option was chosen someone was leaving the table unhappy.

          • @[email protected]
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            1 year ago

            Yeah, I think, in general, I’d say the livelihoods of people matter more to me than media and art.

            That said, you’re right that it’s hard to think of a solution to talent dying before the end of a project that both completes the project to it’s original intent and makes everyone happy.

        • @essteeyou
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          91 year ago

          I think one reason I’m ok with it is because that character already existed and had a voice, and this is an update.

          If they made a new game and synthesized his voice for a new character instead of hiring someone new then I’d have more of an issue.

          • @[email protected]
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            1 year ago

            Yeah, I can see that. And it’s good they sought permission from and compensated the family, too.

            Though I worry there’s some sneaky clause about them getting to use his voice and likeness in perpetuity or something, because that seems to be the way media production is going. I worry about the precedent it sets and if clauses requiring permission for this kind of action will become boilerplate in voice actor agreements.

            I get it’s a challenge for media production teams of all kinds when talent dies and I see how the AI model offers a solution to this, but I’m not comfortable with its use, personally. Though, the world will change without my explicit permission plenty.

        • @[email protected]
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          71 year ago

          The point of video game development is to produce a video game for people to play. It is not to make video games as expensive as possible and create a maximum amount of make-work, employing as many people as possible.

          Otherwise, heck, go build models for areas that one never actually sees, because that would require more modeling work. Build the sets in reality and record sound on them, because that would require construction workers. Disallow the graphic artists from using computers to do their work, because it requires more graphic artist work to create the artwork using only pre-computer techniques. There are an infinite number of ways to generate greater labor requirements in making a game; there’s nothing unique about synthesis of a character’s voice. The game might cost thousands of dollars a copy, but its creation would, no doubt, employ a great many people.

          • @[email protected]
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            1 year ago

            I dunno about all that. They’re not making a video game for the sake of our entertainment, it’s not some artistic altruism, it’s to sell a product and make money. It’s just one of the many avenues to do so.

            What you’ve said is hyperbolic and ridiculous. What you’re talking about making is a movie, and, yeah, professionally built sets and models tend to look nicer on the screen than CGI.

            And while there’s probably precedent for synthesizing a dead person’s likeness for use in commercial media, it’s still fucking weird to me.

            • probablyaCat
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              61 year ago

              You know none of the people involved. I’m certain his family knew him better than you. My family knows good and damn well if that an opportunity for me to posthumously support them that I would want them to take it.

                • probablyaCat
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                  31 year ago

                  Weird I can accept. Especially as we move into the future with this tech. I know people focus on the voice of actors being used forever, but I see something different happening. I imagine this tech getting used by deciding what they want an animated or cgi character to sound like, developing it then they can get whoever is cheapest to do the lines.

        • Kaldo
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          31 year ago

          If they hire someone new then they have to re-record the old lines too and remove the original VA work. If the family got compensated then it’s not them just saving the profits, but also, in a way, paying the original VA for this work.

          I wouldn’t say it’s such a bad thing in this specific case.

        • Cyv_
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          21 year ago

          I mean they hired a VA to give the lines still, they just used ai to make them sound more like the original VA.