I was playing D&D 5e up until January. Then, with the OGL fiasco I decided to try learning Pathfinder 2e. I have been playing through the Beginner Box for that and I like it a lot more than D&D already!
I’ve played with the same people for more than a decade and in that time we’ve played a TON of stuff. Most recently we’ve played Shield Maidens (which I loved) revisited Midnight for 5th Edition and played classic Werewolf and Vampire 5th.
Shield Maidens looks awesome!
I’m playing 5e; it’s my first RPG. I’ve wanted to play D&D for most of my life and got a first group together about 6 months ago. Loving it. But I’m very interested in other systems in the future.
PF2e seems great for being similar in style, but having a deep tactical system for combat.
Star Trek Adventurers excites me for giving me a system to be a part of my favourite universe. I’ve always wanted to be in Starfleet!
And on a very different side of the spectrum, Fate seems to be a game that takes all the tactical RPG elements and throws them out, leaving just the juicy roleplay, characters, and world building. I wonder if the absence of any solid system will leave it a little… “vague”… but I think it would appeal to some players.
The other nice thing about PF2e is that Paizo is a much better company than WOTC. I have trouble supporting WOTC after all the awful stuff they’ve done, especially in the last year. Paizo makes the entire system free and open, so you don’t need to pay for or pirate material in order to play like you do with 5e.
Of course, it does help that PF2e feels like a more fun system to me (as a DM). My players seem to like it more too.
Currently playing Pathfinder 2e. I like the system and the lore. Played Scum and Villainy a while back and loved it. My understanding is it’s largely the same as Blades in the Dark. There’s so much freedom to create some really memorable experiences. Our GM for Pathfinder also mentioned Dungeon Crawl Classics. That looks like it could be interesting.
I’ve heard good things about DCC. There’s a YouTuber I like called Bob World Builder who likes it.
Got started with D&D, found Traveller a few years ago and have been obsessed ever since.
Since the OGL stuff I’ve switched my D&D game to Pathfinder and everybody’s loved the switch.
Flipping between White Box FMAG (an OD&D clone) and Star Trek Adventures. One of my players has asked for a Kids on Brooms campaign, so we flip around a lot. Somewhere in there we’re going to play a Teenage Mutant Ninja Turtles game using the old wonky Palladium system from the 1990s.
The events of January changed my plans to go back to 5E after playing Fate for a campaign (Star Trek). After ignoring it completely I decided to look at 13th Age, and I liked it. My group are all enjoying it more the 5E as well. It isnt perfect, but it tends to not focus on the things that we all wanted to not focus on, while still staying true to the “D&D” feel. Pathfinder 2E is the other obvious option but most of my group prefer less ‘crunch’ not more. Monster of the Week or Dungeon World are next on our list to try.
I’ll post to hopefully add a little activity to this community.
I’ve played a lot up until recently, life ah finds a way, between a 5 year and a new born and work, I had to step away. Before that though I was running two different play by posts and an active player in another.
My original PBP was using the SW5E system, it was a complete homebrew campaign original called Short Stories as I wanted it to quick campaign. Well 2 and a half years later it turned into the long campaign. Sadly we weren’t able to finish as I had to take an extended break, and I don’t know if I can jump back in. We had 6 active players and over the years I had a total of 11, 5 that came and went.
The second PBP was short lived, I tried running Icewind Dale Rime of the Frostmaiden, but found it more difficult as I didn’t know all the ins and outs of the campaign. Even with the book and several guides I couldn’t keep up with my players. We made it to the second town and then I closed the game. I don’t know if I’ll pick this one back up again.
The game I was a player in, used Armour Astir Advent and it was a blast, there was the DM and one other player and we killed it, there’s so much free form to the RP it made playing by post so much more enjoyable. If I ever start DMing again, this is what I’ll be picking to run.
So there it is, that’s what I’ve been playing, or had been. We stopped around April 18th and part of me misses it, and other part is glad to have less stress in my life as of right now. Once the youngest gets a bit more independent I’ll start a new campaign.
I’m kind of new to TTRPGs, but I’m loving Troika!
Not having friends who already play I need to be the GM, and a system so simple is great
I’m playing VtM 20th, Traveller, and OSE lately. I also have Knave 2e ordered for later.
@[email protected] @[email protected] I’ve played a bit of Invisible Sun and I really want to begin another campaign soon!
I usually float around PF2e, though our group’s starting our session 0 of UESRPG3e tomorrow and I’m pretty excited about that. There’s a spellcrafting system that I’m planning to use on an Atronach+Mysticism specialist to gamble on absorbing my own high MP spells that also absorb MP from enemies and non-magical teammates.
I really like Pathfinder 2e, and I’ve been running an Abomination Vaults game for my oldest kid where he’s controlling several characters. It’s a bit too much for the younger ones, so we play Tiny Dungeon for the family games. My main group is playing Advanced Tiny Dungeons right now, it adds enough crunch to the simplistic Tiny D6 rules to keep it interesting, but it’s a bit too simple for my tastes still.
I’m currently between groups, but my default is Reign and/or Wild Talents. I love to throw piles of d10s due to a history of White Wolf gaming, and the core mechanic speaks to me.
I’m running a Cypher System campaign right now. My partner and I foolishly decided to craft a whole new world instead of using an already made one (like, Predation was right there) so it’s been a bit slow-going. We’ve had to bend some rules around mechanics we wanted to install, but Cypher’s good for that. A lot less crunchy than D&D, but it’s not the communal make-believe of Fate.
My group is kind of all over the place. We currently play Deadlands, Star Wars Saga, Cthulhu Invictus, and COREthulhu. Plus we’re also playtesting a work-in-progress system.