Cities: Skylines 2 developers Colossal Order and publisher Paradox Interactive have penned a letter to their community …

  • @[email protected]
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    1111 months ago

    Let’s be clear, though: developers did not make this decision. Managers and publishers did.

    • ampersandrew
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      211 months ago

      Those managers and publishers were likely looking at their burn rate and needed to get some funding to come in to keep the studio afloat. It’s tough out there for games right now.

        • ampersandrew
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          111 months ago

          Not really. If they could afford to release it after optimizations, they would.

          • ripcord
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            211 months ago

            There is so much evidence of companies not doing the opposite, it seems like a really big assumption.

  • Computerchairgeneral
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    111 months ago

    I get their argument that a city builder may not need high frame rates, but the 5-10 fps people have been reporting doesn’t seem ideal either. The management definitely should have given the devs time to work out these issues, but I’d imagine the profits they made from going ahead with the launch will outweigh any criticisms.