It’s unclear exactly what the developer’s standards threshold might be, given the mess that was deemed acceptable enough to release in the first place.
This should be the top comment. Anyone even considering the game at this point should really avoid it out of principle. The only way things like this will stop happening will be when people STOP BUYING SHIT-PERFORMING GAMES!
I bought it and refunded it, which I rarely do. I could run it fine, but some of the implementations didn’t seem done
Refunds hurt more than not selling a unit. So it’s actually a good thing you did it that way.
Specially for devs in countries that don’t have tax treaties with the US, if you’re buying it in the US. They’ll refund you fully but still have to pay 30% of the value to uncle Sam.
I did the same thing when I pre-ordered. I didn’t know it’d be this much of a clusterfuck. This feels almost as bad as KSP2, which I wanted so, so badly to be good…
Dude. I got KSP1 way back when it was in crazy early alpha, before steam. Loved that game so much.
I haven’t even considered getting 2 at all. I actually forgot about it.
Well, supposedly the devs have finally implemented autostrut in the upcoming update. I’m just in it for the multiplayer, which is going to be stupid fun if they don’t fuck it up. As an actual aero engineer, I’ve loved KSP since before I could remember, really.
Why did they release it in the first place if it wasn’t up to their standards?
Money!
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Paradox probably wanted money now rather than later
If the game doesn’t meet their own standards, why exactly did they bother releasing it instead of delaying PC like the consoles were?
So they didn’t get sued / punished by Paradox, their publisher.
There was probably a contact that said “CS2 will release by XX.” If they didn’t hit that target date, there could have been financial penalties.
Obviously it sucks for the consumer, but hitting that target of release and then working to improve the game was probably Colossal Order’s only option.
Exactly. Blame the publisher, not the developer studio here. That’s the case for at least 99% of these kinds of fuckups.
I feel like it couldn’t have been more clear that the publisher caused this. CO has been very communicative in saying that the game wasn’t hitting their performance target, even doing what they could to delay the console release.
I’m not trying to make excuses, but CO seems like a bunch of devs that really love what they create. Paradox is a bunch of money hungry leeches that couldn’t imagine waiting another day for their dollar.
Especially when it released almost immediately after the new Harebrained Schemes game flopped. Paradox was absolutely not in a position to let a tentpole slip, re: investors.
I met their standards, it’s just that they realized those standards were too low after the backlash.
X Doubt.
They are going to be released on the same schedule they always were.
They already mentioned delaying the first dlc from the planned Q4 2023 release to Q1 2024.
First week Performance was unplayable. 2nd week its fine and I’ve forgotten about the bad performance and I’ve been enjoying the hell out of the game. It’s so good and I’m excited for future dlc, assets and mods.
It kinda sucks honestly, because I think if they literally got one or two more weeks, and disabled the offending settings such as depth of field, they would have received far less flak. I feel like a good 70% of the complaints are due to bad defaults.
Like, sure, they probably still would have gotten some justified criticism for it, but I don’t really think the game deserved as harsh criticism as it got, or at least, the problems are all very surface level, and underneath what is there actually works well.
Eh I’m not buying it on principle now. Kind of sick of these rushed releases.
Finish them before releasing them.
Tried and true method is still wait until patches and DLC fix everything. If they don’t have the patience to create a working game, I’m not rushing to by it.
If they had released mod tools on day 1 like they originally said, most of the game-breaking issues would have been addressed by modders by now.
Anyone interested will buy it eventually. It doesn’t matter if the release is shit they’ll buy it eventually and CO will make money from dlc sales. Based on what I’ve played so far I can tell this game is going to be amazing in a few years.
I personally went from having to have everything on low or turned off to literally cranking everything all the way up and it’s still playable. Mind you, I’m running an eight year old quad-core Xeon, 64Gb of 2400mhz ECC DDR4, and a 2080ti. Game’s installed on a SATA SSD that isn’t exactly new.
And yes, I’m aware that’s an odd mishmash of parts. Most of it came from an old server my last job was throwing away.
I’ve been having playable framerates but they’re not improving. On a 10k city I get about 45fps average but I frequently experience frame drops which definitely make it less enjoyable to play the game. My specs are Ryzen 9 5900HX, RX6800M, 32GB RAM
I’m not sure what framerate I’m getting but it’s good enough for me and I do get some drops. I’m on a 50k pop city with a 2070 and a ryzen 5600x and 32gb ram.
They’ve said there is a lot of room for optimization but I don’t expect to much because cs1 ran like shit for what it was.
until performance fixed to our standards
So… right away, then? 😉
I highly doubt since the game has Paradox as the publisher
Well that’s good. It’s a great game. I’ve been spared of some of the technical problems, so I’m good - but there are still some bugs lurking around. Could have used couple of more months of polishing before release.
Malibu Stacy can’t stand up, her face is mush and the arms aren’t attached, but this time she has a new hat!
Of course you don’t sell add-ons to a broken toy? Weird that you were even selling it in their first place. I wish companies wouldnt stick so hard to release dates
Team Reptile didn’t have a release date for Bomb Rush Cyberfunk until they knew when they wanted to release it. No one knew when it would come out until the release date trailer, about a month before it actually released.
I think the risk they ran is ending up like Cyberpunk, where they don’t delay long enough to make a difference. What was it…a week or something that they first delayed the launch, and only within a day of the release? To be clear, I agree they should have delayed, but longer, and the delay should have been announced earlier. If they said it were now slated for a Q2 2024 release, and said so back in late September, it might have been a good move. But nope.
It’s paradox. There will be a horde of over priced dlc within a few months, regardless of the games performance or any outstanding issues.
They will release paid extensions instead.
There are not just bugs. The game is also baby easy. All the fallback mechanism made it so you basically can’t fail, the game throws money at you. The whole economy is balanced around fallbacks instead of really balancing, because you can’t balance what isn’t working to begin with.
Played it yesterday for a while and I agree. It ran pretty smooth on my RTX 3060 without noticable issues, but it was very easy. I built a starter city fulfilling basic demands, and I ended up with more money than I started with. At that time I was usually into my second credit on the old game, scraping along.
Still won’t run for me on steam for Ubuntu. Paradox launcher has exited, thanks paradox
I personally don’t understand the problems people have with performance. I’m used to playing Cities 1 at 15 fps with 200k-700k cities.
Cities 2 is a game with modern quality graphic settings, not a 2015 game. What do y’all expect? It’s not a twitchy FPS game. My Cities 2 city is only at 100k now though, with a 3060 btw.
There are those of us with an i9-13900k and 4090 that still can’t play it decently.
What, how? Are you just leaving the settings at default and giving up? They basically have said what is broken. If you turn those settings off it works alright.
Could it have occurred to you that maybe I tried that and it was still shit?
No it didn’t, because ive not heard of anyone else with that issue. Even just trying very low settings your system still struggles?
4070 here, in full-screen I could barely move the mouse cursor at launch.
What I’m noticing is that the first game had 2015 graphics and on a medium to large city runs at cinematic framerates (20-30fps). On Cities 2 the graphics are a mishmash of 2010 and 2025 graphics that run somewhat poorly, but also stutter a lot. On my 10k city I’m getting 45fps average with low-medium settings with the recommended changes to improve performance, but large lag spikes are frequent.
Arizona State Univeristy self-imposed a ban from going to a bowl game this year in college football to address their recruiting violations…they’re 2-7 on the season…same vibe.