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Is it the only Build engine game that did this? I don’t remember seeing any significant performance/grapical differences back when they were new.
Is it the only Build engine game that did this?
It’s not a Build engine game: https://en.wikipedia.org/wiki/Jedi_(game_engine)
Oh, cool!
It always felt like one, or at least I remember it that way.
Outlaws was the better game, IMO.
I don’t remember seeing any significant performance/grapical differences
CPUs weren’t multicore back then, this wouldn’t have been to improve performance really, they’d use “green threads” to conveniently run code with waits in it, and it sounds like they had a task queue of green threads