I mean I have a hard time finding ppl to play with. It personally my favorite format to play with for commander
I like it as a “sometimes” thing. It’s adds a very in-your-face lolsorandom aspect to the game that is too much for most games.
It’s fun but can invalidate too many cards and decks and board states to be the normal way to play for most people.
This.
I think it adds fun spice to games when you have a deck that you’ve played a lot.
But otherwise, and especially if your enjoyment in MTG comes primarily from brewing, and then seeing your decks perform, planechase robs you of that by making your decks operate in weird conditions.
It’s a very sometimes thing for me. Especially with EDH decks, it can take a game that would already take a chunk of time to play and makes it take longer.
Funny story, in between my original comment and now I actually got to do some Planechase and it was uhhhhh. Well let’s say that good company made light of a crummy start to the game. I had played my first lands on my turn one having kept a hand with two lands and two 2-cost rocks and other ramp. Anyway on someone else’s turn two they flipped into the plane that did [[Warp World]]. I spent at least five turns waiting for a second land so that was… Something.
I’d still play Planechase ever but definitely only sometimes.
I tried it recently and we enjoyed it. I could see not wanting to deal with it every game though. I dunno, maybe some people just don’t want to have to deal with adding something new.
It definitely forces decks to be able to adapt to wildly changing battlefield states since each player now has this dice roll to mix everything up.
I fully enjoy adding a planechase game every so often.