• @jordanlund
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    81 year ago

    It’s fascinating to me how many gaming companies just sit on their IP doing nothing with it. Sega of course, but EA is probably a bigger culprit, all the studios they bought and shuttered.

    • @schmidtster
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      1 year ago

      How many would be able to live up to expectations though?

      People also a toss up if people want a remaster or remake or a sequel. If they want a remaster or remake does it have to be true? Can they make changes or will the purists hate them for it?

      It’s not easy resurrecting an IP and not disappoint a large portion of some fan base, it’s not a reason to not do it, but it’s also a very real reason to be hesitant.

      Also the talent that made it is long gone as well, you’re relying on new talent and that doesn’t always work out. Even the talent making other games don’t work out either. Making games is one of the most fluid markets out there.

      • @jordanlund
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        21 year ago

        I dunno, there are games that are so old they effectively have no fanbase anymore.

        Look at something like Eternal Champions which last saw a release on the Sega CD:

        https://youtu.be/Z4CHZccSueo

        The last time it was seen was a screenshot on the back of the Saturn box, but it was never released. :(

    • @RightHandOfIkaros
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      311 months ago

      Because big companies don’t like risk. IPs that haven’t sold in a long time have high risk, and IPs that haven’t sold in a long time and didn’t sell well with their last entry are even riskier.

      Instead, the company would rather artificially inflate their evaluation with the “possibility of the IP” being counted. Personally, I wish companies were forced to sell IPs that they havent used in a long time, proportional to their known value (basically a number based on stats like the profit gained from sales of released items in that property).