• RQG
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    191 year ago

    That’s not too high of a bar now is it.

    • WaLLy3K
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      51 year ago

      But does it ship with an NPC with a planet as a hat?

      • Mrrdrr
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        11 year ago

        My first thought as i saw those ships. “Are those NPC spaceship hats?”

        Skyrim also had those frozen-npc mannequins that would sometimes move around. Can’t wait for the spaceship to start cleaning the floor.

    • @SatouKazuma
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      11 year ago

      It’s really not. I can’t exactly say I’m not concerned for TESVI if that releases (yes, I said if; their timeline is frankly at this point a bit ridiculous)

  • @gAlienLifeform
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    121 year ago

    Say the same thing about the pasta salad you brought to the party and it doesn’t go over very well

    • @Crackhappy
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      41 year ago

      Things you can say about your game, but not your food. Haha

      • @kadu
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        21 year ago

        “I’m going to need a guide to finish this”

    • modifier
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      21 year ago

      It really depends on what other features your salad has, and whether the bugs could reasonably be mistaken for part of the salad.

      • @gAlienLifeform
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        11 year ago

        Yeah, actually, I didn’t think this one through, I’ve had fried grasshoppers that were really good

  • R0cket_M00se
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    71 year ago

    I mean how would they know? Lol It’s supposedly a hundred systems and a thousand planets. There’s no way theyve really put it through the QA wringer yet.

    Plus even with that gameplay deep dive I’m still not totally sure how travel works in space or atmosphere. We know the ground to space aspect is a loading screen but if I need to get from one planet to another is there a way to point and fly there like pulse in NMS or supercruise in E:D? Do we just have to select it on the map and gravity drive warps us in-system?

    Do we just call in our ship whenever we want to leave the planet and it lands on the nearest available terrain? Do we have to walk all the way back to where we parked it? I feel like Bethesda is keeping those aspects under lock because they know their whole “go anywhere, do anything” mantra they’ve been spouting would look stupid as hell if you could only visit as far as you can walk or can’t just cruise around the solar system. Only being able to pop into one instance or another through gravity drive. A bunch of local areas that they can claim is an open space sim.

    Idk, I quit pre ordering and day 1 purchasing a decade ago, I’m just waiting to see what the results are once the game actually launches.

    • modifier
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      21 year ago

      Idk, I quit pre ordering and day 1 purchasing a decade ago, I’m just waiting to see what the results are once the game actually launches.

      I’d love to see this behavior catch on.

  • Petri
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    1 year ago

    Haaahahahahahahahahahahah. /crying; Good joke, now tell me another one.

  • Too Lazy Didn't Name
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    41 year ago

    Man I hope so, Bethesda makes the majority of my top of all time games, but im so incredibly burnt out on the initial bugginess of the first few months after release. They really need starfield to be a solid, bug free, game right off the bat.

  • @[email protected]
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    21 year ago

    Let’s be fair. That is not a high bar to meet.

    I remember so many game-breaking bugs in Arena that my gameplay looked something like this: get a piece of the staff ->> run into game breaking bug --> wait for the monthly PC mags with CD-rom with the next patch --> collect the next piece of the staff --> run into game breaking bug --> wait for PC mag with patch --> get new staff piece… etc. You could say they inadvertently created the first game with episodic content.

    • Petri
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      51 year ago

      The game has only one bug - it crashes at the start screen after displaying “Starfield by Bethesda” - the other 200GB it downloads are just random bytes from /dev/random.

  • @[email protected]
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    1 year ago

    So I’ll be able to get all the way through chargen before the community patch comes out then? Nice! Still have to wait to actually play the game, but still!

  • @[email protected]
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    21 year ago

    I love Bethesda games, but I will believe this when I see it lol. The catastrophic, game-breaking day one bugs are (unfortunately) part of their charm.

  • @odseey
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    21 year ago

    Starfield has “the fewest QA that any game from Bethesda has ever shipped with” is how I read it.

  • LiliumM
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    21 year ago

    “Matt, help us market the game, we need gamers to know they can trust us again after the Redfall disaster!”

    “Say no more.”

  • Jure Repinc
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    21 year ago

    Yeah right, say the makers of notoriously buggy and bloated software. Microsoft wouldn’t even know what few bugs means if it was in front of them.