• @MilitantAtheist
    link
    English
    451 year ago

    Easily the biggest reason my characters die: pathfinding

    • @[email protected]
      link
      fedilink
      English
      71 year ago

      Last night on a campaign with new friends I told Gale to jump over that bit of fire near his portal and he decided it would be cooler to walk.

      • @[email protected]
        link
        fedilink
        English
        61 year ago

        I have a different problem with gale. His wall of flame is a fantastic room control spell that can do some serious damage… if only allies would STOP walking right through it!

        • WeirdlyWickedWorm
          link
          fedilink
          81 year ago

          “Friendly fire is on”
          “Ok” Walks through fire
          “I THOUGHT YOU SAID IT WAS FRIENDLY!”

    • lad
      link
      fedilink
      English
      51 year ago

      It seems like pathfinding was a bit better several patches back. I hope, they will fix it back, though.

    • @OmenAtom
      link
      English
      81 year ago

      Dont leave loot on the ground, pick it up!

  • Keegen
    link
    fedilink
    English
    17
    edit-2
    1 year ago

    This makes me miss having auto pause on trap found from Baldur’s Gate 1 and 2. Would be kinda cool to have a setting to automatically turn on turn-based mode when a trap is spotted.

    • @[email protected]
      link
      fedilink
      English
      101 year ago

      They even go through the trouble of creating that expectation with the tutorial trap. But at least custom mode lets us hide failed auto DCs

  • @MacedWindow
    link
    English
    151 year ago

    The party members have no fear of death

  • Nepenthe
    link
    fedilink
    111 year ago

    I’m not even convinced it’s out of character for her to do that. What’s a strong, independent warrior that sneaks jello-legged around a simple tiny explosion