• @MilitantAtheist
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    4511 months ago

    Easily the biggest reason my characters die: pathfinding

    • @[email protected]
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      711 months ago

      Last night on a campaign with new friends I told Gale to jump over that bit of fire near his portal and he decided it would be cooler to walk.

      • @[email protected]
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        611 months ago

        I have a different problem with gale. His wall of flame is a fantastic room control spell that can do some serious damage… if only allies would STOP walking right through it!

        • WeirdlyWickedWorm
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          811 months ago

          “Friendly fire is on”
          “Ok” Walks through fire
          “I THOUGHT YOU SAID IT WAS FRIENDLY!”

    • lad
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      511 months ago

      It seems like pathfinding was a bit better several patches back. I hope, they will fix it back, though.

    • @OmenAtom
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      811 months ago

      Dont leave loot on the ground, pick it up!

  • Keegen
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    11 months ago

    This makes me miss having auto pause on trap found from Baldur’s Gate 1 and 2. Would be kinda cool to have a setting to automatically turn on turn-based mode when a trap is spotted.

    • @[email protected]
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      1011 months ago

      They even go through the trouble of creating that expectation with the tutorial trap. But at least custom mode lets us hide failed auto DCs

  • @MacedWindow
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    1511 months ago

    The party members have no fear of death

  • Nepenthe
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    1111 months ago

    I’m not even convinced it’s out of character for her to do that. What’s a strong, independent warrior that sneaks jello-legged around a simple tiny explosion