

The ground work was definitely there. She left her city undefended and basically crippled then sacrificed her horsemen. They didn’t really show the travel between the north and the south, it would have been a good place to slip in some crazy.


The ground work was definitely there. She left her city undefended and basically crippled then sacrificed her horsemen. They didn’t really show the travel between the north and the south, it would have been a good place to slip in some crazy.


Yup, this is the equivalent of white washing. He still has an army of lawyers whose only jobs are to protect pedos and fight lawsuits. Fuck the pope.
I misread the instructions and burned mine. I was soo close to getting the full list right.


If I saw a picture of a headline saying Israel is having bad weather this weekend, I’d probably upvote it. I didn’t know I could hate a country as much as I currently do but they really try their hardest to make it so.
I wonder if seeing natural rainbows ruins their day.


Post the blurb please
Here’s a thing about me: I get notions. In RPGs, I get very specific images in my head of who I’m playing and how I’m playing them. It’ll be a cold day in hell before you catch me using anything but a revolver and light armour in New Vegas, or dual flintlock pistols (and light armour) in Pillars of Eternity. These are the tools that seem coolest to use, so I stick with them, more or less in perpetuity.
Which is a real drag if you happen to be New Vegas and Pillars of Eternity director (and Obsidian design director) Josh Sawyer, who has spent a decent chunk of his career trying to design armour systems that compel players to make interesting decisions. In a recent video—which is well worth watching in full to get Sawyer’s thoughts on, for instance, where Avowed succeeded and failed with its armour system—Sawyer noted that one of the things that makes it hard to design an armour system he thinks is interesting is, well, players like me.
Sawyer cites Darklands, an early-'90s historical RPG, as a touchstone for his armour ponderings. In Darklands, armour works according to a kind of rock-paper-scissors model: certain weapons are good against certain armours and worthless against others, to the point that they might not damage health at all. It means you have to make a decision about which weapons and armour you use for each encounter, rather than settling into a universal template.
“I think there’s something kind of nice about that,” says Sawyer. “I don’t think it makes things tactically brainless. You still have to think about what you’re doing, and there’s a lot of other considerations, like: no weapon is just about the penetration and the damage that it does, there’s a lot of other factors that go into it.”
So why isn’t this a staple of all Sawyer’s games? Ah, well, that’s where people like me come in. "When I, as a designer… tell, in various ways, the player, ‘Hey! It’s time to not use this weapon’ … some players will get into this kind of crisis, because it interferes with the concept of their [original character] or their Blorbo.
“They’re like, ‘I only use swords. I never use maces’,” says Sawyer, which can be an issue. “At some point I have to make you make a tactical decision that involves changing your behaviour,” says the designer. “Sometimes those things feel like they’re more of an infringement on the player’s roleplaying ideas or character identity than others, and it’s difficult to know sometimes where those boundaries are.”
That’s not to say stubborn players are the only reason it’s hard to make interesting armour systems, but they certainly don’t help, and I couldn’t help but feel slightly responsible for Sawyer’s design woes when he brought people like me up. Sorry, Josh. Next time I do a Pillars of Eternity run, I promise I’ll try to use a mace.
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One of Josh’s first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he’s been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He’ll play pretty much anything, and has written far too much on everything from visual novels to Assassin’s Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you’re all far too mean about Deus Ex: Invisible War.


Microsofts next gimmick is selling their framework incorporated in Teams. Of course that will be safe, so they have to lay down the ground work so every business knows everything else is unsafe.


No more oil to change so I can feel like a mechanic :( .


They are turning Fifa into a black swan event lmao


Now, a new study provides the first randomized, placebo-controlled clinical evidence that semaglutide, a widely used GLP-1 drug, slows down the accumulation of biological aging markers in the DNA of adults with HIV.


Oh look, a shell representative


The guy bought a billion dollars worth of boats.
He screwed you, he just has a constant media campaign running to convince you he’s your buddy.


I mean, who gives a fuck about the cousin of a celebrity. That doesn’t get you free beer.


It’s not meant to confirm a bias but to sell you things.


THIS IS NOT ABOUT STEAM KEYS
Read the article, jfc
I like the electronics, I just want anything that connects to the internet to be disabled. I’m close to needing to buy a new car, I plan on specifying at the dealership if they will stop me from disconnecting the GPS and other connections.
I think it’s always the same one more or less.