I’m looking forward to this :)
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- 73 Comments
Thanks - those are pretty placeholders :)
For this I have FOV 50°, Transform position at roughly (0, 17, 16) and a rotation of (-45, 0, 0)
I like the idea of having an achievement for that kind of thing, I’m going to use that :D If I ever make it that far
Thanks mate - I’m starting to like them though
No, I believe the issue was an error in my formula/thinking. Had to use
atan2
instead ofcos
to find the correct rotational value. Clip is a few days old, so I’m not too sure about thecos
thing ^^
Small world :) Thank you
Currently there isn’t much physics ongoing, if you don’t count collision detection. I’m currently just moving meshes in
_process
and useRayCast3D
andArea3D
for collision detection.I’ve recently read about using just the RenderingServer and PhysicsServer and I am curious and interested. One step at a time ^^
Just sharing, thanks for the concern though :) I thought it was funny looking, I just added new nodes to the wrong node and something was off with my
look_at
usage
Yes - but thats not something I coded, it is part of Androids Dreamservice
Thank you, thats good advise, not sure if I will come up with something :D
Yes, the screen is on until fully loaded. I’ve added a burn in prevention to my docking app, which just moves the clock from left to right and back over time.
I plan to put at least the STLs it on Printables. But I’m a bit hesitant to share the f3d files. Maybe I’m going to add different sized STLs for different phones - like the Pixel 8 pro :)
Thanks - The orange thing on top is for pushing the phone out of the dock and it doesn’t light up. Would be cool though. This is my second print of this model (for my desk) - using my first one since ~1 month on my nightstand and haven’t noticed any issues
What @chingadera said :)
Kinda - not sure what the end result is going to be. At the core there is an upgradable modular weapon system, haven’t built the UI yet