• @[email protected]
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    06 months ago

    How does playing in full 3D with volume complicate pausing the game? Pause isn’t new technology.

    • tb_
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      26 months ago

      It’s because they have to pause in one more dimension!

    • @[email protected]
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      6 months ago

      I meant, it just makes things more complicated than “classic” RTS, making the pause even more helpful (giving precise order can be complicated, but I’ve only tried one control type out of two-ish)