• @RightHandOfIkaros
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    27 months ago

    Ocarina of Time’s best dungeon was the Water Temple. The only people that didn’t like it are people that have no patience.

    • Norgur
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      187 months ago

      “the only people”, mentions about half the population of earth

    • PugJesus
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      57 months ago

      What about people who don’t like swapping into the menu to get the iron boots on and off every ten seconds

      • @RightHandOfIkaros
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        07 months ago

        That is called impatience, and is defined by having a lack of patience.

        • PugJesus
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          37 months ago

          Patience consists of wanting to be bored by repetitive and constantly-demanded actions while involved in a recreational activity?

          And here I thought I just had my priorities straight.

    • @dis_honestfamiliar
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      27 months ago

      I miss this tyoebof game. Anyone know any good Zelda OOT like games? Mostly linear. Where there’s a main story. The main quest which leads into smaller quests (you helped Ruto). Every dungeon is a small story.

      • @RightHandOfIkaros
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        37 months ago

        AFAIK, there aren’t any. Zelda was in a unique niche that it ditched with Breath of the Wild.

        The closest I am aware of is Tunic, which is more similar to A Link to the Past than Ocarina of Time.

        • @morphballganon
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          17 months ago

          Wish there was another one of those. It was a little too short and simple.

    • Captain Aggravated
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      27 months ago

      The water temple has the problem of being too self-similar, the main body of which being a three story tall donut shaped room with doors in the four cardinal directions, so it’s difficult to keep track of which series of unremarkable rooms are in which direction. The interface was kind of fucky because you had to change boots a lot in the menu, and can only use the hookshot for combat while walking underwater for some reason against those clam creatures that you have to be quite close to to get them to open, but farther away than that to hit.

      There are a couple keys hidden in “why would there be a room there?” kind of places so it’s a pain without the compass.

      The Dark Link miniboss setpiece is very cool, but the fight itself feels too bullshit. It doesn’t feel like meeting an equal in swordfighting skill and having to best him, it feels like “most normal attacks just straight up don’t work, cheese it with magic and/or the hammer.” Boss fight is kind of meh as well.

      The core of the dungeon’s puzzle aka learn how to use the water to traverse this place started off as a cool idea but…Let’s face it Ocarina of Time is actually starting to age poorly and the Water Temple was the first blemish.

    • @problematicPanther
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      17 months ago

      The best temple was the spirit temple. Water temple was, and always will be, a hassle.

      • @RightHandOfIkaros
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        7 months ago

        If you didn’t like pausing the game for your boots, you’re definitely not going to like having to leave the dungeon to turn into a kid, come back to the dungeon just so you can get an item, leave the dungeon to become an adult again, just to finish the dungeon.

        The Spirit Temples music was good but wasn’t better than the Water Temples. Nabooru is a character I liked more than Ruto, but that is completely subjective. The Water Temple had Dark Link and that boss fight easily beats out Iron Knuckle and Twinrova, and Dark Link was just a miniboss.

        • @morphballganon
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          07 months ago

          I thought Twinrova was decent and not “easily” beat by Dark Link. The shield absorption thing was more interesting than “just switch to the hammer and Din’s Fire.”

    • @Dagnet
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      17 months ago

      We might be the only 2 in the world that like it