Patch 3.23 released a week ago. It brought quite a bit of features, fixes and adjustments which touched many different parts of the game.

I know we didn’t have similar threads for previous releases but this version seems to be quite divisive so I’m curious how you guys feel about what we got.

Do you like it? Do you hate it? Is there any specific criticism or feedback you have about certain features?

Just so we’re clear, I’m not trying to cause a “CIG is trash” drama here - this stuff can stay on Spectrum. I’m genuinely curious about your opinions about the patch.

  • @QuadratureSurfer
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    54 months ago

    My favorite thing so far has been server crash recovery. It has come a long way where, instead of waiting 10 minutes for the server to recover, they’ve gotten it down to around a minute.

    At the worst, if you get stuck on a server that encounters a crash loop, you’ll at least have short windows of opportunity between crashes to make it to your ship’s bed so you can safely logout and switch servers.

    30ks are almost a thing of the past.

    • @Essence_of_MehOP
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      34 months ago

      It’s pretty great, isn’t it? I wish they implemented the mission system rewrite before implementing it as right now crash recovery might leave you trespassing in a middle of armed soon-to-be-hostiles but that’ll come. It’s nice not having to worry about the servers as much at least.

      • @QuadratureSurfer
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        24 months ago

        Oof, that is definitely something to be aware of.

        That, and we had a bunch of soft-deathed NPC ships with valuable cargo that despawned (right as we were lining up to offload cargo) because of the crash recovery.

        But honestly, I’ll still take that over a 30k.

        • @Essence_of_MehOP
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          24 months ago

          Oh yeah, that’s definitely a step forward. Hopefully this issue should be fixed with 4.0 since they’re working on making missions compatible with the replication layer. Few more months if everything goes as planned.

    • Sean Tilley
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      34 months ago

      One edge case that I really want to see the team nail down is crash loops. In the EPTU build of 3.23, we noticed situations where recovery effectively acted like a rewind feature, but didn’t actually prevent the cause of a crash from happening.

      Having to experience a handful of the same crashes during a single play session is pretty painful.