Yes exactly. I used Gimp extensively (i think 2.8?) back in the day, and especially text was a pain to work with. If you rotated or resized text, you couldn’t change what the text said anymore.
Another example is making a layer grayscale. In gimp it would make the whole layer grayscale without any way to revert it. In Photoshop it sort of is like an extra “layer” on top of your colored layer that you can turn on and off, making it “non-destructive”
Nowadays I mainly use Illustrator for work, so I could indeed probably give Inscape a good try. But sometimes you just need to work with pixels and gimps destructive workflow is just a dealbreaker for me. Still, it’s impressive that the team got it so far, and I hope one day it will do a Blender and become the powehouse it deserves to be.
Yeah I’ve been using Inkscape instead for all my drawing needs for quite a while now. I find working with vector graphics to be much easier. Each thing you add is an object that can be altered continuously.
Plus I like that you can export to other formats at any size or any scale without loss.
Non destructive means like when you use a tool to add something, it isn’t “final”. You can still edit that brush stroke or resize a shape?
Kind of like in Inkscape when you edit an SVG?
Yes its always just filters being individually applied.
I also think GPU acceleration is a huge issue in GIMP and I think GIMP 3 still dont really has it.
Yes exactly. I used Gimp extensively (i think 2.8?) back in the day, and especially text was a pain to work with. If you rotated or resized text, you couldn’t change what the text said anymore.
Another example is making a layer grayscale. In gimp it would make the whole layer grayscale without any way to revert it. In Photoshop it sort of is like an extra “layer” on top of your colored layer that you can turn on and off, making it “non-destructive”
Nowadays I mainly use Illustrator for work, so I could indeed probably give Inscape a good try. But sometimes you just need to work with pixels and gimps destructive workflow is just a dealbreaker for me. Still, it’s impressive that the team got it so far, and I hope one day it will do a Blender and become the powehouse it deserves to be.
Yeah I’ve been using Inkscape instead for all my drawing needs for quite a while now. I find working with vector graphics to be much easier. Each thing you add is an object that can be altered continuously.
Plus I like that you can export to other formats at any size or any scale without loss.