• TheHarpyEagle
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      167 months ago

      I mean, there’s something to be said about adhering to an industry standard. Of course no project has to do so if they don’t want to, but people trying to get on with their work don’t want to spend a bunch of time relearning everything. I think Blender really thrived when they loosened up a little on their ideas of what a workflow should be and gave people industry standard options out of the gate.

      Whether we like it or not, GIMP isn’t going to be most people’s first experience with image manipulation. Whether they had a free PS license through school/work, had a subscription at some point, or once got it through ahem alternative means, people will be coming into GIMP with certain expectation of what the workflow should look like and will get frustrated pretty quickly.

        • KillingTimeItself
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          17 months ago

          this doesn’t even bring in the question of IP and rights to software itself. If GIMP implements an option perfect workflow of photoshop, does that mean adobe can just sue GIMP now? Because they’re basically the same software.

    • KillingTimeItself
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      -17 months ago

      we saw a similar thing with blender, everyone kept shitting their pants over blender, until studios started actually using it, and then nobody cared.

      Most of the complaints are just people mad that they have to learn something. As is true for most things in life.

      • @[email protected]
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        147 months ago

        Blender has also undergone multiple UI changes over the years to make it more usable for new people.

      • @TheFonz
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        57 months ago

        Blender’s UI has seen incredible changes in the past several years. To the point it has become exceptional today. For a program that accomplishes so much (3d modeling, rendering, compositing, video editing) it manages to keep everything very intuitive and easy to use. Gimp --a fucking image editor-- is like trying to solve quantum entanglement theory.