@[email protected]M to Linux [email protected] • 7 months agoMicrosoft Starts Preparing Its Open-Source DirectX Shader Compiler For "HLSL 202x"www.phoronix.comexternal-linkmessage-square5fedilinkarrow-up131arrow-down11cross-posted to: [email protected][email protected]
arrow-up130arrow-down1external-linkMicrosoft Starts Preparing Its Open-Source DirectX Shader Compiler For "HLSL 202x"www.phoronix.com@[email protected]M to Linux [email protected] • 7 months agomessage-square5fedilinkcross-posted to: [email protected][email protected]
minus-squareZeugslinkfedilink8•7 months ago@mudle does this mean that we get better Linux support for games?
minus-square@[email protected]OPMlinkfedilink14•7 months agoYes. It means we have better compatibility with DirectX shaders on Linux. It enables a unified shader development workflow across platforms. Developers can focus on HLSL without worrying about different shader languages for Windows and Linux.
@mudle does this mean that we get better Linux support for games?
Yes. It means we have better compatibility with DirectX shaders on Linux. It enables a unified shader development workflow across platforms. Developers can focus on HLSL without worrying about different shader languages for Windows and Linux.