• @[email protected]
    link
    fedilink
    6510 months ago

    Not to put the blame on the devs, but the problems might have been attenuated by defining a proper interface layer against the server.

      • @jetsetdorito
        link
        3010 months ago

        The multiplayer stuff was neat in theory, but any multiplayer thing you did took like 20+ minutes to actually propagate to other players games

        • Dark Arc
          link
          English
          1410 months ago

          I wonder if that’s related to “the wrong cloud”. Imagine if someone wrote some super slick code that worked really really well in the original cloud, and just couldn’t figure out how to make it work in the new cloud, so everything is just an awful workaround.

          • tool
            link
            fedilink
            English
            310 months ago

            Unless you’re really deep into a particular provider’s unique-esque products (Lambda, Azure AD, Fargate, etc), this is exactly why things like Terraform exist.

            • Dark Arc
              link
              English
              310 months ago

              Oh for sure, but the games industry is one of the few that still does some weird stuff because a lot of the software is only expected to last 5 years or so at most, and needs to get every drop of performance.

              I could definitely see some hyper optimized cloud API looking really great and then not having an equivalent in another ecosystem (or at least not one that could be quickly swapped out just before release).

        • Crow of Minerva
          link
          fedilink
          English
          2110 months ago

          I think it’s refering to the fact that the reboot SimCity was a single player game (you could never play with someone else) but that was always online anyway

          • @A_Random_Idiot
            link
            English
            6
            edit-2
            10 months ago

            There was no Rebooted SimCity in Ba Sing Se

        • JackbyDev
          link
          fedilink
          English
          310 months ago

          All this fuss over servers for a single player game. Not only did they handle the migration poorly, it shouldn’t need to talk to servers period!

        • @callcc
          link
          English
          -210 months ago

          I think it’s AWS