Things aren’t looking good for me. I’m a few levels into Selaco, a new FPS out now on Steam, and I’m stuck behind a bar as a group of sci-fi soldiers unload their rifles and shotguns into my hiding spot. I’m also low on health. So yeah, a bad spot to be in. I take a deep breath and try something.

As smoothly as I can I slide out from behind the bar, toss an ice grenade toward the enemies, and then dash behind a wall. A moment later a boom happens and my foes are frozen. I spot a nearby propane tank, pick it up, and chuck it at them. A second later I shoot it and watch them blow up. On my screen, a notification lets me know I’ve killed enough of these bastards to unlock a new milestone and earned some new crafting materials to make my assault rifle even better. Sweet!

I then remember that the game I’m playing—that lets me do all this and more was built using a modified version of the ancient Doom engine and giggle. This kind of thing happens a lot in Selaco, a game that rarely feels like it’s built on old bones and dated tech, but instead feels like a polished and modern shooter with some slick retro visuals. What’s most surprising about Selaco isn’t that it’s developed in GZDoom, but that it might be one of the best shooters I’ve played in years.

  • @Retrograde
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    117 months ago

    The funny thing is that with these doom engine games it might as well be a project from 2001 :)

    • @BallShapedMan
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      37 months ago

      Good point! They could have even had a period accurate trailer, with that guy with the really deep voice like in movie trailers back then “A game, 20 years in the making…”

      • @Retrograde
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        37 months ago

        (Online features require 56k modem)

        • @BallShapedMan
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          27 months ago

          The sound of Internets!

          I swear when I had dial up I could tell how fast my connection would be by the sound of the static. If it didn’t sound clean I’d get a crap connection and just hanging up and dialing a different connection number would do the trick.

          • @Retrograde
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            7 months ago

            Oh, trust me I know the 56k dance, too bad I never learned how to actually dance…

            However! I have since purchased the game, and it is just as spicy as the reviews say :) level design is interesting, it throws in some puzzle mechanics between the gore fest

            • @BallShapedMan
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              27 months ago

              Same, and it’s great! I can’t wait to dive back in. But I need to read the stuff more because I get lost and I feel like they’ll tell me what I’m supposed to be doing.

              • @Retrograde
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                27 months ago

                Damn, that’s the same singular issue I’ve been having too lol