Many games feature amazing music, but certain games take it beyond even that.

Games like DOOM are known for the “procedural” composition they use to marry gameplay and sound, and not only that, the way the music is a perfect tonal match to what is happening.

What games have you played that feature music that doesn’t just make you notice it, but also pulls you further in?

Art source

  • @SzethFriendOfNimi
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    26 months ago

    Like good CGI. The best work is the one you don’t notice.

    Wonder how they did that back then? Shifting the tones up and down?

    • mozz
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      26 months ago

      The wiki article goes into it; the canonical example (if you know to pay attention to it) is walking around in Woodtick in Monkey Island 2, and you can hear how the melody that’s playing is continuous, but some of the backing instruments will insert or change depending on which buildings you go into. You can probably find Let’s Play of the game on YouTube or etc to hear it in action.

      • @SzethFriendOfNimi
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        26 months ago

        Thanks. Read it and yeah, that had to be hard with a limited set of sound channels.

        The entire arrangement would have to be smaller chunks that are flowed one into another or swapped out when an event changed.

        Considering the memory and code space limitations of the time that was no small feat.