They finally just let you put points into the primary attributes on level up! Hopefully they carry it through to the next (hopefully) Pillars of Eternity game, because I always took issue with the flat bonuses you got to offense and defense on each level up. Plus the rest of this looks good too.

  • @[email protected]
    link
    fedilink
    English
    1
    edit-2
    6 months ago

    The problem is that basically EVERYONE has an overwatch game this year. We had, what, three different Overwatches during the Keighleys proper? Fucking Valve have a god damned Overwatch game.

    And… Overwatch 2 failed horribly. So did the Gundam Overwatch.

    A proper CRPG will take years. And, as Owlcat et al have pointed out, it is a lot harder to sell people on a CRPG that is not “fully voiced” which drastically increases costs. But also? Baldurs Gate 3 largely benefited from early access but MS can’t rely on that with how much of a cluster everything has been. Unless POE3 is “as good as Baldurs Gate” in early access? it is a “failure”. So there isn’t going to be a “hey, let’s see if this is still cool in four years” project.

    My hope is that POE getting that patch a few days ago is a good sign. But my money is on Avowed underperforming (because, like Outer Worlds, “Waa, it isn’t Skyrim!!!”) and Obsidian becoming a support studio for Bethesda.

    • @ampersandrewOP
      link
      English
      2
      edit-2
      6 months ago

      Pillars 2 was already fully voiced, give or take some narration, and RPGs are more evergreen than a subgenre of first-person shooter. And I’ll never forgive reviewers for dinging Outer Worlds for its scope. That’s not a bug; it’s a feature.

      • @[email protected]
        link
        fedilink
        English
        26 months ago

        It still significantly increases development costs over the CRPGs of olde. Especially because BG3 felt like the first game that had:

        1. GOOD voice acting
        2. Significant “choice” and branching narratives
        3. Plenty of content that players will “never” see.

        Whereas POE2 and similar games very much felt like we were “losing out” a bit to support the VO. Because… we were. We have known that ever since Bioware started doing it.

        And yeah. Outer Worlds was basically the same scale as Fallout 3. But people want a giant empty open world. Never managed to finish it (the two times I played I lost interest around the time I got to the capital-ish planet) but had a great time.

        • @ampersandrewOP
          link
          English
          26 months ago

          Whereas POE2 and similar games very much felt like we were “losing out” a bit to support the VO. Because… we were.

          It’s funny, because I thought POE2 proved quite handily that we very much were not losing out. Yeah, it raises the cost, but we’ve had a decade now of CRPGs bucking the trends of the AAA RPGs that motivated them, most of them fully voiced at this point if they didn’t launch that way. POE2 launched fully voiced, and it’s still one of the best of those.