The similarities between game consoles and PCs have diminished significantly over the decades. However, Mark Cerny, the chief designer behind the PlayStation 4 and PlayStation 5, still...
What I don’t get is the biggest innovation by consoles in decades just never gets talked about.
Adaptive triggers is something you get used to very quickly, but the immersion of it is fucking insane, and once you play something without it after getting used to it, it takes a while till it stops feeling weird.
I like the adaptive triggers, but the controllers themselves are huge and heavy, and I can’t use them comfortably for any substantial period of time (about 20 min is as long as I can stand). Maybe it’s fine for people with big hands, idk, but I don’t like them, and rarely use them as a result.
The ps4 controllers were a much better size and weight imho, and the adaptive triggers aren’t enough of a feature to make up the difference for me.
I’ve never been described as small, and my hands are pretty proportional. Even with one of those “back button kits” I’ve never noticed the weight.
I’m definitely for them offering controllers in different sizes though. Like, especially for videogames where children to grown adults use the same controller, there’s no reason to only offer one size controller.
You’d think they’d be all over that as controllers have a pretty good markup compared to the actual console.
I’m a small person with proportionally small hands (I’m actually closer to child-size than average-adult-size) and the ps5 controllers are probably the worst I’ve ever used (I haven’t used anything past 360 for Xbox; those controllers are also big). I can’t even imagine an actual child without the dexterity and musculature using one properly.
Nothing like the controllers back in the day… sure they had cords but they were light and pretty small. Even when they were early wireless, they were light.
And there is a huge market for off brand controllers for the size issue. I’ve bought a lot of 3rd party ones because they felt nicer. It’s be nice if they were OEM tho.
Yeah you may be right. PS5 controller fits much better for me and the weight is nice. Ps4 controller hurts my hands with prolonged use as it is so small. Build quality on the ps5 is nicer too.
And it’s also better to turn every graphical option down to zero to max frame rates…
Realism and “most competitive” rarely go hand and hand.
It’s like buying a Bentley and complaining about the 0-60 time, what’s “best” depends on what you’re going for.
While lots of the kids are obsessed with rankings, they don’t actually matter. Matchmaking is going to throw you against people with similar stats, so you can sacrifice realism to be up a little higher, but it doesn’t really matter.
So lots of older gamers stopped trying to cheese ratings and just play how they enjoy.
If I have adaptive triggers and maxed graphics at 50 fps, and I’m playing try hards with the graphics of a PS1 and 195 fps, but even with all that they’re playing at my level…
What changes?
If I was playing with potatoes graphics and insane fps, I’d just be playing people as good as me that’s also cheesing.
Hell, if we’re talking "most competitive " why are you even using a controller?
You’re already sacrificing peak performance if you’re not M&kb
Using adaptive triggers and good graphics is just an extension of that decision. If you don’t want to, that’s cool. You’ll play slightly better players and get the same w/l record.
There’s no point in maxing w/l, k/d, or any other stat over someones enjoyment of the game.
I’m just saying that few games implement it, and of the ones that do, a large portion of their audience turns it off, which is going to discourage future use of the feature too. It’s cool that you enjoy the feature, but it doesn’t seem to be a big deal. I’ve had things like that that I’ve enjoyed in the past too that didn’t stick, like 3D gaming and Steam Machines.
I said it explicitly in the comment that you just replied to, implicitly in the one before that, with the potential reason why being that even in games that support it, it’s not some life-changing feature for a lot of people who end up turning it off. And perhaps the reason why it’s not mentioned often is that it’s not a big deal to all that many people.
Eh, I’d argue that controllers are part of a console, and often the most important part.
Interface is a huge deal, Xerox giving Gates the computer mouse is what led to PCs becoming widespread.
And it’s used in like, every PS5 game…
The issue is there just aren’t many real PS5 games. It seems like the majority are just “next gen updates” these days, but I’m not aware of a single game designed for PS5 that just ignores adaptive triggers…
PC games often use or recommend controllers and there’s nothing stopping them doing the same thing. I hesitate to label it as a console innovation because it’s not limited to console in effect. Hell, PC games can use kinect and wii-motes, though not without some work, so those I’m more likely to give.
I’ll take your word on the PS5 games, it wasn’t really fair for me to make that judgement without having access to many myself. I think it’s one of those things that’s easily overlooked. I don’t think it’s as big as gyro, though that xbox still lacks that is shocking. We’ll see going forward I guess.
I like those but I wish they also did Xbox style rumble triggers. I also wish they allowed you to freely customize how hard you have to press the triggers and the distance.
The adaptive triggers are great. I’ve assumed that support for them on PC is basically non-existent, does anyone know if that is true? I figured I’d be lucky if it worked on the handful of PS5 games that have come to PC.
I mean, he kind of have to say it…
What I don’t get is the biggest innovation by consoles in decades just never gets talked about.
Adaptive triggers is something you get used to very quickly, but the immersion of it is fucking insane, and once you play something without it after getting used to it, it takes a while till it stops feeling weird.
I usually just turn it and the vibrations off for most games, those get annoying after a while imo.
I like the adaptive triggers, but the controllers themselves are huge and heavy, and I can’t use them comfortably for any substantial period of time (about 20 min is as long as I can stand). Maybe it’s fine for people with big hands, idk, but I don’t like them, and rarely use them as a result.
The ps4 controllers were a much better size and weight imho, and the adaptive triggers aren’t enough of a feature to make up the difference for me.
That might be it.
I’ve never been described as small, and my hands are pretty proportional. Even with one of those “back button kits” I’ve never noticed the weight.
I’m definitely for them offering controllers in different sizes though. Like, especially for videogames where children to grown adults use the same controller, there’s no reason to only offer one size controller.
You’d think they’d be all over that as controllers have a pretty good markup compared to the actual console.
Yeah that’s fair.
I’m a small person with proportionally small hands (I’m actually closer to child-size than average-adult-size) and the ps5 controllers are probably the worst I’ve ever used (I haven’t used anything past 360 for Xbox; those controllers are also big). I can’t even imagine an actual child without the dexterity and musculature using one properly.
Nothing like the controllers back in the day… sure they had cords but they were light and pretty small. Even when they were early wireless, they were light.
And there is a huge market for off brand controllers for the size issue. I’ve bought a lot of 3rd party ones because they felt nicer. It’s be nice if they were OEM tho.
Yeah you may be right. PS5 controller fits much better for me and the weight is nice. Ps4 controller hurts my hands with prolonged use as it is so small. Build quality on the ps5 is nicer too.
I wasn’t all that impressed, and the reputation it has in competitive games like shooters is that it impedes your ability to play at your best.
…
And it’s also better to turn every graphical option down to zero to max frame rates…
Realism and “most competitive” rarely go hand and hand.
It’s like buying a Bentley and complaining about the 0-60 time, what’s “best” depends on what you’re going for.
While lots of the kids are obsessed with rankings, they don’t actually matter. Matchmaking is going to throw you against people with similar stats, so you can sacrifice realism to be up a little higher, but it doesn’t really matter.
So lots of older gamers stopped trying to cheese ratings and just play how they enjoy.
If I have adaptive triggers and maxed graphics at 50 fps, and I’m playing try hards with the graphics of a PS1 and 195 fps, but even with all that they’re playing at my level…
What changes?
If I was playing with potatoes graphics and insane fps, I’d just be playing people as good as me that’s also cheesing.
Hell, if we’re talking "most competitive " why are you even using a controller?
You’re already sacrificing peak performance if you’re not M&kb
Using adaptive triggers and good graphics is just an extension of that decision. If you don’t want to, that’s cool. You’ll play slightly better players and get the same w/l record.
There’s no point in maxing w/l, k/d, or any other stat over someones enjoyment of the game.
I’m just saying that few games implement it, and of the ones that do, a large portion of their audience turns it off, which is going to discourage future use of the feature too. It’s cool that you enjoy the feature, but it doesn’t seem to be a big deal. I’ve had things like that that I’ve enjoyed in the past too that didn’t stick, like 3D gaming and Steam Machines.
You didn’t say that tho?
A different account did, and I disagreed with them.
I said it explicitly in the comment that you just replied to, implicitly in the one before that, with the potential reason why being that even in games that support it, it’s not some life-changing feature for a lot of people who end up turning it off. And perhaps the reason why it’s not mentioned often is that it’s not a big deal to all that many people.
Except that’s not even a console innovation, that’s a control/controller innovation.
That said it’s barely used and will probably quickly be forgotten as a feature.
Eh, I’d argue that controllers are part of a console, and often the most important part.
Interface is a huge deal, Xerox giving Gates the computer mouse is what led to PCs becoming widespread.
And it’s used in like, every PS5 game…
The issue is there just aren’t many real PS5 games. It seems like the majority are just “next gen updates” these days, but I’m not aware of a single game designed for PS5 that just ignores adaptive triggers…
Maybe some that released day 1 of the console.
PC games often use or recommend controllers and there’s nothing stopping them doing the same thing. I hesitate to label it as a console innovation because it’s not limited to console in effect. Hell, PC games can use kinect and wii-motes, though not without some work, so those I’m more likely to give.
I’ll take your word on the PS5 games, it wasn’t really fair for me to make that judgement without having access to many myself. I think it’s one of those things that’s easily overlooked. I don’t think it’s as big as gyro, though that xbox still lacks that is shocking. We’ll see going forward I guess.
So if they hadn’t allowed you to use them on PC it would be an innovation?
I think the dedicated block to handle decompression is the biggest innovation the PS5 brought in, beyond M2 SSDs
I like those but I wish they also did Xbox style rumble triggers. I also wish they allowed you to freely customize how hard you have to press the triggers and the distance.
The adaptive triggers are great. I’ve assumed that support for them on PC is basically non-existent, does anyone know if that is true? I figured I’d be lucky if it worked on the handful of PS5 games that have come to PC.
I know PS5 controllers work better with PC now, I think even natively on steam.
I don’t know why adaptive triggers wouldn’t be supported, but I haven’t heard one way or the other