• Toes♀
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    143 months ago

    What’s the baud rate and have they needed to adjust it over time?

      • @[email protected]
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        133 months ago

        That “real time” on out of earth scale always boggles my mind. Technically it is as fast as it possibly could, knowing that radio waves travels at the speed of light. But damn, that light has to travel for a long time before arriving so “real time” data that arrives is technically “quite old” data.

      • @devilish666
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        73 months ago

        Imagine the ping & jitter…oh…god…

        • @[email protected]
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          3 months ago

          The latency to Voyager 1 is apparently a bit under 23 hours, so yeah, that’s gonna be painful.

          I’d guess that the jitter is probably zero.

          Like, if they can pull data in realtime, I assume that they’ve chosen an encoding with enough redundancy that data can get through reliably at that rate. Because of the latency, they’d have to have a huge buffer if they wanted to have some protocol that required frequently requesting retransmits.

          • @Spesknight
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            13 months ago

            You could play chess or other turn based games. Imagine playing Alpha Centauri connected to a space probe… They should integrate this for the next probe.

            • @littlewonder
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              33 months ago

              As long as they add Doom as well.

              • @Spesknight
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                13 months ago

                Doom would be for Aliens only

        • @Cocodapuf
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          3 months ago

          The ping is about 180,000,000 ms

          Not great for games…