• @ampersandrew
    link
    English
    52
    edit-2
    6 months ago

    Glad to hear they’re doing the smart thing and listening to what people want. Invasions sound cool on paper, but they end up just being annoying, and you design how you play around avoiding them. It’s cool to summon people from their summon signs, but it would just inherently work better if you could choose people from a damn menu, including your friends.

    • @darkpanda
      link
      English
      246 months ago

      Yeah I just want that and shared progression. I don’t like having to help a friend through a section and then we need to go and do it again for me, or vice versa. If we kill a boss, we both should kill the boss. If we pick up tap macguffin, we both got the macguffin. Many games figured this out years ago, I’d appreciate it if From could move on from their current system. It was cool and all when I was like 15 years younger, I got more shit to do now than having to play the same game multiple times I order to keep me and my friends at the same level of progression.

    • @[email protected]
      link
      fedilink
      English
      96 months ago

      I would love for them to bring back places like the Bell Towers in DS2. Does elden ring even have a mirror knight type boss that can summon people?

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
        link
        fedilink
        English
        5
        edit-2
        6 months ago

        I would love for the invasion system to just work like DS2 period, but with a normal level range thing like 3 and ER instead of that god awful Soul Memory bullshit.

        But I also hella hope there’s some unique PvP boss area in the new DLC that is like the Bell Tower in 2 or Half-Light in 3. Elden Ring has no special multiplayer bosses at all currently. Unless you count Malenia just because she’s super hard and LetMeSoloHer exists 🤷🏻‍♂️

        • @Maalus
          link
          English
          16 months ago

          If you go level range you get tryhards that modify everything in their inventory, have 300 more hours at the game PvPing than you, etc. That’s why 3’s wall of Lothric was unplayable in coop - you got invaded by people in havels and meta PvP weapons, with just enough stats to be able to kill new guys.

          That’s why soul memory existed, it was just a flawed system. If it only decided on invasions, going by the highest memory in your party, it’d be fine. Sadly it also messed around with summoning your friends, which is a huge no-no.

    • @RightHandOfIkaros
      link
      English
      36 months ago

      Invasions work well for a game like Dark Souls. Especially when it creates unique 1v1 scenarios. Dark Souls is open world to a point, and in a larger sense is linear in its progression, while allowing the player to choose the order of some of the steps.

      For a game like Elden Ring, it doesn’t work out so well.

    • @[email protected]
      link
      fedilink
      English
      26 months ago

      and you design how you play around avoiding them

      I wanted to see the blood stains but didn’t want invasions so hollowed playthrough it was…