I cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch.

  • @Maalus
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    69 days ago

    They never really had any goodwill? What are you on about

    • @[email protected]
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      248 days ago

      They seemed great up until around that time in 2016 they went public.

      Before that you had all the Crusader Kings, Hearts of Iron games, Cities Skylines they helped make, not to mention Pillars of Eternity eoth Obsidian. Up through 2015 they were great.