I’ll be DMing some more 5e soon and I want to take the opportunity to try some different ways of playing (I’ll post my own suggestions as comments so they can start their own discussion threads). What alternate rules have you tried that you thought worked well? They can be larger changes to the game or little QoL tweaks (though if you can respond to the suggestion with “at this point just play [different game] instead” then that’s probably more than what I’m looking for!)

  • @[email protected]OP
    link
    fedilink
    English
    51 year ago

    Variant: “Gritty Realism” a.k.a. the “Adventuring Week”

    I’d like to try having an “adventuring week” rather than an “adventuring day”, i.e. have X encounters per in-game week rather than the same number per in-game day. The Gritty Realism variant rules basically provide this though I think the name really puts people off; I’m not trying to add realism, just make it so you can have actual meaningful resource-draining encounters as part of something like a week-long travel (currently I’d need to throw in so many encounters that it becomes tedious, or have one-encounter days which we all know the problems with!)

    Has anyone tried Gritty Realism before, and if so how did you implement it and how did you find it? My main question would be:

    • How many days did you have per long rest?
    • How long were your long rests and did they need to be in a “safe haven”?
    • How did you adjust spell times?