@[email protected] to TechnologyEnglish • 6 months agoDecades later, John Romero looks back at the birth of the first-person shooterarstechnica.comexternal-linkmessage-square15fedilinkarrow-up1162arrow-down19cross-posted to: gaming[email protected]games
arrow-up1153arrow-down1external-linkDecades later, John Romero looks back at the birth of the first-person shooterarstechnica.com@[email protected] to TechnologyEnglish • 6 months agomessage-square15fedilinkcross-posted to: gaming[email protected]games
minus-square@ShadywacklinkEnglish21•6 months agoGame development wasn’t nearly as corporatized back then. At that timeframe the discovery of what’s possible was still being invented, let alone formulated. The sheer discovery back then of what you could do in gameplay was a brand new frontier.
Game development wasn’t nearly as corporatized back then. At that timeframe the discovery of what’s possible was still being invented, let alone formulated. The sheer discovery back then of what you could do in gameplay was a brand new frontier.