Basically nvidia shadowplay for linux

  • @woelkchen
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    326 months ago

    Steam does not have a monopoly by any actual definition of monopoly, though. A) Mobile gaming makes up the most of all video gaming revenue. B) On PC the most revenue is made by games that aren’t even on Steam in the first place (Minecraft, Fortnite, Roblox). Steam’s 2023 revenue has been estimated to be around 8.6bn USD out of 45bn USD of PC gaming revenue. That’s barely a 5th of the market power. By no account this can be actually considered to be a monopoly.

    https://www.visualcapitalist.com/wp-content/uploads/2023/12/50-Years-of-Video-Game-Revenue-Dec-30.jpg

    • @Jestzer
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      126 months ago

      I love this graphic because it’s a reminder to self-proclaimed “gamers” that mobile gaming has been doing laps around “real” gaming for over half a decade now, with no indication of the trend changing. Yes, mobile games are typically lower quality and more predatory, but it’s undeniable that the average person who plays video games now is just a regular person with a phone.

      • @[email protected]
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        126 months ago

        Yes, but… it’s like comparing people that go to the cinema and people who watch reels on Instagram.

        Okay, both things involve watching a video, but they are two very different experiences.

      • @daddy32
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        26 months ago

        This is by revenue, so whales succumbing to mobile bullshit may distort it - a lot.

    • @[email protected]
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      6 months ago

      What is “handheld” here? It doesn’t seem like the Switch counts, and I doubt Steam Deck does, so is this this the old handheld-exclusive consoles like 3DS?

      Also, it’s sad arcade is so small now, I loved arcades as a kid.

      • @woelkchen
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        16 months ago

        Pretty sure from Game Boy up to 3DS.