I’ll be DMing some more 5e soon and I want to take the opportunity to try some different ways of playing (I’ll post my own suggestions as comments so they can start their own discussion threads). What alternate rules have you tried that you thought worked well? They can be larger changes to the game or little QoL tweaks (though if you can respond to the suggestion with “at this point just play [different game] instead” then that’s probably more than what I’m looking for!)
I stretch out the adventuring day into the adventuring week. The party can take 1 short rest per week, at any mealtime, and 1 long rest at the end of any day. Rests refresh on sunday
Only one short rest per long rest, isn’t that a little restrictive? I’ve seen suggestions of each sleep being a short rest, and every few days or week you have a day or so off for a long rest.
What changes did you make to the duration of long-running spells like Mage Armour?
It is a way to fix the one fight a day, and then take a long rest problem I was having with 5e. I didn’t do anything to change spells; the party needed to ration resources. They would last through a dungeon, but not the entire day.
Yeah I’m keen to fix one fight a day too, but I’d like to give the players the freedom to take more short rests if they want.
I think there needs to be some tweaking of durations though, for instance if you only get a few spell slots per week then you’re not going to spend one to get mage armour for 8 hours if you’re going to need it every day, right?