@AdrianTheFrog to Blender • edit-24 months agothe 'look, we have global illumination!' boximagemessage-square5arrow-up138arrow-down11file-text
arrow-up137arrow-down1imagethe 'look, we have global illumination!' box@AdrianTheFrog to Blender • edit-24 months agomessage-square5file-text
I’ve often seen this sort of thing in videos advertising GI in minecraft shaders, and tried it out in blender.
minus-square@AdrianTheFrogOPlink1•4 months agoIt’s a simple scene so it’s not slow but it does take a while to converge, you can see even in the render there’s noise on the edge of the torus and the edges of the floor
It’s a simple scene so it’s not slow but it does take a while to converge, you can see even in the render there’s noise on the edge of the torus and the edges of the floor