I’ve often seen this sort of thing in videos advertising GI in minecraft shaders, and tried it out in blender.
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My question is how much does that affect the performance of the viewport in render mode? I hope it isn’t taxing!
It’s a simple scene so it’s not slow but it does take a while to converge, you can see even in the render there’s noise on the edge of the torus and the edges of the floor
is that eevee next?
No, cycles. I have one in regular eevee, with a bunch of light probes:
there’s a lot of aliasing on the far wall, from the light probes. there might be some way to get rid of it, but idk