QL was our first game and although it was a big milestone for us, it was created at a time before we understood version control software. We do not have access to the source code anymore and cannot make any fixes or changes to the game. Because of this, we have decided to disable the ability for anyone to buy copies of the game. Thank you for your time and feel free to reach out to us.

The trailer looks like an awesome vaporwave freeze tag indie game.

  • @Mango
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    -221 month ago

    Well it would be rude to think they’re not smart enough to make a backup of a thing they’re spending effort on and actually works.

    • Cethin
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      1 month ago

      Why? I was the programming director of a game dev club in university and so many people didn’t know how to use git and I had to teach them. The number of university or early hobby projects that have been lost is probably essentially uncountable.

      • @Mango
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        -251 month ago

        I’m a guy who likes to goon, eat magic mushrooms, and play videogames all the time. I don’t lose files.

        Wanna trade jobs?

        • @[email protected]
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          1 month ago

          lmao your brain is so fried that you cannot understand that people making a game for the first time 10 years ago might’ve not understood the importance of proper version control and backup.

          • @Mango
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            -91 month ago

            No, THEY did not understand. I know full well how to copy a file.

            • @laughterlaughter
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              61 month ago

              Bro still eating mushrooms while typing. Go lie down and play portishead somwehere.

              • @Mango
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                -21 month ago

                Small children might take offense at a random Internet flamer like you, but I cannot be bothered to care.

    • @Redredme
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      141 month ago

      So many games are lost in time due to this.

      My favourite game off all time, Homeworld, got remastered years ago. Its fantastic follow-up, cataclysm could not be included in the renaster. The reason? Lost source code. No backups, studio got bought, diveded, merged, shut down and nobody thoight it prudent to safeguard that what they bought; the code and ip.

      It happens. Often.

      • NostraDavid
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        31 month ago

        The fact that Blizzard was able to piece together a reconstruction of WoW Classic v1.12 is more of the exception to the rule.

      • @Mango
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        -11 month ago

        Ugh buyouts are terrible.

    • @laughterlaughter
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      1 month ago

      “It would be rude to think that they’re inexperienced. So let’s just say that THEY’RE LIARS!!!

      You’re almost close to self-awareness. But then, not bad for a mango.

    • @FooBarrington
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      51 month ago

      “We lost access to the source code because we didn’t use VCS or make backups”

      “Well, it would be rude to think they’re not smart enough to make a backup[…]”

      No, what’s rude is assuming that people are lying to you without good reason.

      • @Mango
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        -31 month ago

        How do we know what reason they have?

        • @FooBarrington
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          41 month ago

          They told you their reason: they were inexperienced. Why do you assume they must be lying, and hiding another reason?

          • @Mango
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            -11 month ago

            Because their stated reason is stupid. You can do all this complex stuff but forget the turn it off and back on? Get fucked with that nonsense.

            • @FooBarrington
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              21 month ago

              Then tell me: what else could the reason be? Why make people deliberately think you’re stupid? What’s the advantage?

              And yes, this is a thing that happens literally to thousands of people every day. Almost everyone has a “I didn’t make backups” story. Humans aren’t born perfect - they make mistakes and learn from them. How many doctoral theses do you think are lost every day due to missing backups? Or how much art, how much data in general?

              Instead of assuming some evil genius agenda hiding behind their stupid stated reason, you could just try to accept that people make mistakes. But you surely don’t ever make any, so why would anyone else?

              • @Mango
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                11 month ago

                Maybe they have plagiarized code. Who knows?

                • @FooBarrington
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                  11 month ago

                  That would be a worthwhile idea if any evidence pointed towards it (e.g. any public documentation about legal communications).

                  Without any evidence, it’s a useless accusation for an explanation that:

                  • has happened in many documented cases, both bigger studios as well as indies
                  • happens to many people every day with similarly important data (just search for new people trying to recover their incredibly important data - it’s a very common occurrence)
                  • is especially likely to happen to fresh developers, which they were

                  I can accuse you of any number of horrible things, and I’d have the same amount of evidence you have for your accusation. What would this add to the discussion?