@QuadratureSurferM to Star CitizenEnglish • 7 months agoInside Star Citizen: Alpha 3.24 - Hangars and Freightyoutu.bemessage-square12arrow-up17arrow-down13cross-posted to: [email protected]
arrow-up14arrow-down1external-linkInside Star Citizen: Alpha 3.24 - Hangars and Freightyoutu.be@QuadratureSurferM to Star CitizenEnglish • 7 months agomessage-square12cross-posted to: [email protected]
minus-square@Essence_of_Mehlink3•edit-27 months agoYou beat me to it so I’ll just drop the usual list as a comment. Mostly stuff we’ve already seen but provides the most up to date info about personal hangars. Guest: Chad McKinney, Senior Lead Gameplay Engineer TL;DW: item kiosk have limited capacity, can only spawn smaller items (weapons, armor, food, etc) unwelcome guests will get a trespassing timer when entering your personal hangar, will get teleported out after it runs out no more Armistice Zone in your hangar, you can kill trespassers without worrying about getting a Crime Stat the above counts for both personal hangars (the one on your home planet) and instanced hangars assigned when landing at other landing zones you can place items all over your personal hangar hangars were expanded to provide more space to decorate them or just store items when spawning your ship hangars applied to some ships were increased when buying commodities you can select whether you want them delivered to you inventory (instant) or pack them on your ship (takes time and money) you can create “sell orders” which will be wait for you to deliver the accepted amount of commodity to the freight elevator on the delivery location you can also sell normally (straight from your local inventory) (un)loading times are based on the box size (smaller box = longer loading) search is in for local inventory (only name based for now)
You beat me to it so I’ll just drop the usual list as a comment.
Mostly stuff we’ve already seen but provides the most up to date info about personal hangars.
Guest:
TL;DW: