This is frustrating when making certain kinds of plugins. For example, you want to pass in some HTML, but you can’t because perchance decides the block isn’t code anymore.
Ideally, all code within a [code block]
would be ignored until its final ]
.
Oh while I’m on the topic… Please ignore any []
or {}
inside of <script>
tags or in things like onclick=""
attributes. Would make life a lot easier ;p
Oh, I see… I guess that’s why it works out like that. Thanks for explaining.
I kind of enjoy this stuff. For a number of years I was part of a somewhat niche community for another user-creation platform for video games called Dreams. I taught, helped, answered questions, and wrote my own documentation just through reverse-engineering stuff within the engine.
I’ve already started on one for perchance, just explaining the methods/properties on list nodes. thinking of doing more, but some of this stuff is quite hard to figure out by myself–and a lot of it just isn’t explicitly explained anywhere.
Dreams had the same issue: great software with really deep features that no one but the devs understood or knew existed. So I’d scour their streams for clues to such features, then explore them fully in the engine to get as accurate a picture of it as I could–then added it to my documentation.
Hard work, but I seem to just enjoy stuff like that. ;p
I’ve also made some tutorials/articles on some parts of Perchance. They are available on the Learn Tab of the /hub.
I think the most useful and less wordy that I made is: Perchance Snippets.
Nice–I’ll check those out too 👍