• @Gradually_Adjusting
    link
    English
    385 months ago

    This further reinforces my vision for an Ev True beat em up where you keep kicking asses until you become the baddie and everyone kills you

    • @Lost_My_Mind
      link
      165 months ago

      Is he public domain by now? I feel like this could be a cool 2D retro style in the vein of double dragon, or the konami beat em ups of the 90s in the arcade.

      Could easily be handled by a small indy studio looking to make their name. And all the people buying it would be like “OH COOL! But who is this character???” and then they read more into it. And it has all this LORE!!!

      • @Gradually_Adjusting
        link
        English
        85 months ago

        Gotta be.

        I’m imagining a gameplay loop in the style of River City Ransom. In the campaign you go around thrashing DECREASINGLY objectionable enemies, and eventually you go too far and it becomes a doomed boss rush where the whole town rises up to stop you. Combat would use feedback loop that reinforce an aggressive play style with delightful animations.

        Once you’ve played through this once, it unlocks the real endings. You can simply not choose to attack each enemy and you wind up seeing post game story content that reacts to your choices.