Every time people lament changes to the lore that amount to “not every member of species X is irredeemably evil” and claim the game is removing villains from it, I think how villains of so-caleld evil species fall into two cathegories: a) bland and boring and b)have something else, unrelated to their species going on for them, that makes them interesting.

  • @[email protected]
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    41 month ago

    Deekin is a great example of how an evil species (Lawful Evil Kobold) can make a great narrative.

    • @trashgirlfriend
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      51 month ago

      I don’t think you necessarily need to have a whole species be one alignment for it.

      Just having the culture of a specific community aligned a certain way (ideally with a reason) is more interesting than “all x do bad stuff because they’re bad and they like badness.”