• @seaQueue
    link
    English
    2629 days ago

    It’s pretty good at proving digital chain of custody. You could, for example, handle public records on a block chain.

    I’ve been hoping for a game platform that tokenizes game licenses so that we can sell or gift them to others when we’re done with them - basically steam but you own your copy of the game and can sell it on. This is incredibly unlikely to happen though, a secondary market for digital licenses would eviscerate profits.

    • @[email protected]
      link
      fedilink
      English
      1029 days ago

      I can’t help but throw this down here:

      FUCKING STOP LIMITING DIGITAL ASSETS WITH LICENSES.

      Digital is the only realm where you can make FREE* copies of EVERYTHING**. Why do people argue for making additional limitations of such capabilities is beyond me.

      I know why companies and rich people want to create artificial scarcity even in the digital world. And I guess some poor shmucks think they can get richer, but it’s not true.

      So stop with the ‘dEcEnTrAlIzEd OwNeRsHiP lOdGeR’ bullshit, and enjoy the FREE* copies of everything we have.

      • Copies take space and (usually) internet traffic, so they incur costs. But those are negligible, as we use those anyway. I’m not going to elaborate on how to support the creators, and crypto won’t solve it

      ** Fuck DRM, avoid shit that comes with it, even Steam if possible

      • @count_dongulus
        link
        English
        5
        edit-2
        29 days ago

        I buy a short $5 indie game. I give it away afterwards digitally to a friend. The next guy does the same thing. And the next guy.

        Now the developer has to primarily make money by selling merch or ingame ads. No thanks. If the game is good, people will buy it.

        You could argue people did this with physical media. But it was not nearly as impactful; I couldn’t click a few buttons in seconds and hand the game away.

        • @[email protected]
          link
          fedilink
          English
          328 days ago

          So you opened another can of worms.

          I would be very glad if we would stop with game sales altogether. Instead, add option to support the developer and platform. Completely unrelated to the amount of people and hours played.

          Just download the game (ideally through P2P), enjoy it, ‘donate’ if you like it, however much you like.

          For online games, you have a pool for keeping servers alive, if it runs out, open-source it, and let users with the maintenance.

          Like I would have donated much more to Terraria than to Devil May Cry 5.

    • @CaptainSpaceman
      link
      English
      629 days ago

      This is incredibly unlikely to happen though, a secondary market for digital licenses would eviscerate profits.

      Licenses as NFTs could have the method youre looking for. When resold, the original creator of the license gets a small cut, usually about 5% of sale price. The vendor website gets tx fees and the seller gets 90-95% of the sale price.

      Its a strong model imo.

      • @JASN_DE
        link
        English
        1529 days ago

        Why would a game developer want that?

        • @CaptainSpaceman
          link
          English
          029 days ago

          Why would they want residuals on digital resales?

          Is that a serious question?

          • @[email protected]
            link
            fedilink
            English
            1029 days ago

            Yes, that is a serious question. Why should they want a resale if they can just sell a new license

            • @CaptainSpaceman
              link
              English
              -629 days ago

              Incentives already exist within NFT communities, would be trivial to add them into new game sales.

                • @CaptainSpaceman
                  link
                  English
                  129 days ago

                  Ah yea, sorry, misread.

                  Some have offers of airdrops (free items for owning an NFT at a certain date/time). These range from in game assets like skins and accessories, custom art, or potentially access to other IP/licenses

          • @JASN_DE
            link
            English
            929 days ago

            Why would they want resales?

              • @JASN_DE
                link
                English
                929 days ago

                So you’re telling me a company would rather take one sale and two resales than 3 sales?

                • @CaptainSpaceman
                  link
                  English
                  129 days ago

                  Depends on what the market dictates and the consumers drive the market.

                  NFT games already exist, you can already buy and resell them. NFTs often have benefits of ownership as well as benefits of being first-owner.

                  Whether or not the technology gets picked up by bigger studios I cant say, but imo its better for the consumer.

    • @Takumidesh
      link
      English
      2
      edit-2
      29 days ago

      PGP can also do that, properly implemented, a PGP key with a large web of trust, can be just as effective at making immutable certified statements without having this weird cash based speech thing that crypto has going for it.

      The fact that every single action you do with crypto involves spending money is ridiculous. I don’t mean the scams and stuff, I mean, every single thing, every transaction, every smart contract, every interaction, who wants to play around with a system that just pilfers your cash from you just for the privilege of exploring it.

      At least with aws I can run code locally before they rob me.

      • @[email protected]
        link
        fedilink
        English
        629 days ago

        The fact that every single action you do with crypto capitalism involves spending money is ridiculous.

        Yes, absolutely.