• ALERT
    link
    fedilink
    English
    -84 months ago

    do you have any examples of this game being pay-to-win?

    • @Maalus
      link
      English
      194 months ago

      Plenty from World of Tanks, going as far as match fixing to keep people in the “ideal for monetization” range of winrate. Shots literally going away from tanks you were aiming for. Spotting working differently. The patents for matchmaking they had to specifically foster that environment.

      • ALERT
        link
        fedilink
        English
        -114 months ago

        The question was about Warships, not Tanks.

        But your statements about the unfair advantage of paying players is just a very wild guess, that has nothing to do with reality.

        • @Maalus
          link
          English
          94 months ago

          It isn’t a very wild guess it’s been empirically proven. Hopping on a low winrate account just makes you a god with impenetrable armour and perfect accuracy. There have been people going through statistics on this. People who say “nah it doesn’t exist” are either low winrate, or haven’t played the game much.

          • ALERT
            link
            fedilink
            English
            14 months ago

            could you please point me towards the statistics?

          • @Nibodhika
            link
            English
            04 months ago

            But that’s nothing to do with pay to win, that is a form of balancing. If you’re bad at the game the game gives you advantages so you can play with the big boys. Hopefully the game gradually turns off those advantages when you start getting good and high skill matches have no one with those advantages on.

            That being said I’ve never played the game, or watched anything about it, so I might be missinterpreting what you’re saying, but to me it sounds like a good balancing system to keep noobs from being frustrated and experts from destroying everyone who’s not at their level of skill. It’s like if CS gave you more damage or auto-aim if your account was low K/D ratio, they’re trying to make everyone be on a leveled play field. Obviously competitive matches need to have that turned off, but for people playing just for fun that’s the difference between every time I spawn I die and I can kill someone every once in a while.

    • FiveMacs
      link
      fedilink
      English
      7
      edit-2
      4 months ago

      I’d say it’s pay to advance/skip the grind

      If you suck at the game, no amount of money will fix that.just speeds up getting the ships and stuff.

      Still need skill

      • ALERT
        link
        fedilink
        English
        -114 months ago

        I’m not sure paying for time is paying to win.

        • @Maalus
          link
          English
          94 months ago

          Yes, it is.

          • ALERT
            link
            fedilink
            English
            -4
            edit-2
            4 months ago

            but no amount of money would give you the skill, right?

            • @Maalus
              link
              English
              64 months ago

              You wouldn’t need skill to win. That’s the point.

              • ALERT
                link
                fedilink
                English
                1
                edit-2
                4 months ago

                what exactly is the point? how come you don’t need the skill to win? sorry for stupid questions, I’m not very deeply familiar with Warships.

              • FiveMacs
                link
                fedilink
                English
                14 months ago

                Paying doesn’t make your maneuvering or aiming better. A noob buying better ships will still die because they are a noob.

                In most games, I fully agree though.