I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • @Cornelius_Wangenheim
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    344 months ago

    The original XCOM is the source of grid based inventories.

    Star Control 2 is the first RPG that did the standard dialogue interface where you talk to someone and choose from multiple replies.