Considering you can download trainers that make their games easier by just changing code values, no, it doesn’t need to be. And while that’s fine for PC, they can’t be used on console games.
Entitled to expect it, yes. Entitled to suggest they should do it, no.
There’s a pretty big difference between a difficulty setting and a cheat trainer…balancing is not trivial. There’s mechanics they’d likely have to change, too.
I was referring to the OC saying there’s no place for fixed difficulty (they expect it)
I was able to play and enjoy the game just with changed values, no balancing or mechanic changes needed. Clearly that’s not the reason they don’t do it.
But they did implement it in another way: spirit ashes, NPC summons, player summons, getting a big ass shield, etc.
Many people hit a wall in elden ring and go “fuck it, I’m using the mimic tear.”. That’s essentially turning the difficulty down, except in-game and not through a menu.
Okay? Some games even with the difficulty set to minimum are too much for people. I’m glad you found a way to have fun (unless you went into multiplayer with cheats, in which case shame.)
They’re not compromising anything, only adding an option for people who don’t enjoy difficult games. Want it hard? Don’t play easy mode.
It’d be a compromise of time and energy. Adding and tuning difficulties takes away from development they actually want to do.
I think it’s a very entitled stance to expect it.
Considering you can download trainers that make their games easier by just changing code values, no, it doesn’t need to be. And while that’s fine for PC, they can’t be used on console games.
Entitled to expect it, yes. Entitled to suggest they should do it, no.
There’s a pretty big difference between a difficulty setting and a cheat trainer…balancing is not trivial. There’s mechanics they’d likely have to change, too.
I was referring to the OC saying there’s no place for fixed difficulty (they expect it)
I was able to play and enjoy the game just with changed values, no balancing or mechanic changes needed. Clearly that’s not the reason they don’t do it.
I think insisting that difficulty options must exist at the meta game level in a menu is a very narrow vision of how challenge and difficulty can be.
It’s just the simplest way. If they implemented it another way that’d be fine as well.
But they did implement it in another way: spirit ashes, NPC summons, player summons, getting a big ass shield, etc.
Many people hit a wall in elden ring and go “fuck it, I’m using the mimic tear.”. That’s essentially turning the difficulty down, except in-game and not through a menu.
Some of us just really suck at their games. None of that made it easy enough for me to enjoy Elden Ring, but a trainer did.
Okay? Some games even with the difficulty set to minimum are too much for people. I’m glad you found a way to have fun (unless you went into multiplayer with cheats, in which case shame.)
True, true, but the point is they didn’t try and will never even entertain the notion.
As for cheating, I never cheat online if there’s any kind of competitiveness involved.