But they did implement it in another way: spirit ashes, NPC summons, player summons, getting a big ass shield, etc.
Many people hit a wall in elden ring and go “fuck it, I’m using the mimic tear.”. That’s essentially turning the difficulty down, except in-game and not through a menu.
Okay? Some games even with the difficulty set to minimum are too much for people. I’m glad you found a way to have fun (unless you went into multiplayer with cheats, in which case shame.)
I think insisting that difficulty options must exist at the meta game level in a menu is a very narrow vision of how challenge and difficulty can be.
It’s just the simplest way. If they implemented it another way that’d be fine as well.
But they did implement it in another way: spirit ashes, NPC summons, player summons, getting a big ass shield, etc.
Many people hit a wall in elden ring and go “fuck it, I’m using the mimic tear.”. That’s essentially turning the difficulty down, except in-game and not through a menu.
Some of us just really suck at their games. None of that made it easy enough for me to enjoy Elden Ring, but a trainer did.
Okay? Some games even with the difficulty set to minimum are too much for people. I’m glad you found a way to have fun (unless you went into multiplayer with cheats, in which case shame.)
True, true, but the point is they didn’t try and will never even entertain the notion.
As for cheating, I never cheat online if there’s any kind of competitiveness involved.