I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • @Sylvartas
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    26 months ago

    I often describe slay the spire’s meta progression as “a roguelike with homework”.

    • Okami
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      26 months ago

      Thank you. That’s a flawless description.