I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • @Sylvartas
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    224 days ago

    I often describe slay the spire’s meta progression as “a roguelike with homework”.

    • Okami
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      224 days ago

      Thank you. That’s a flawless description.