I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • krzschlss
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    -13 months ago

    Dark/Demon Souls. Elden Ring

    Rolling to evade incoming enemy attack.

    Always thought it being a strange way to do this. Bloodborne and Sekiro dodges seem more realistic.

    Hope Vaati explains.

    • Decoy321
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      53 months ago

      Hate to break it to you, but this had been around for decades before those games came around.